What We Know
Previous Fallout Titles
Fallout 3


The game will be a continuation of the Fallout franchise of games, released for PC. Though critically acclaimed the games did not achieve mainstream success, instead developing a small but dedicated cult following. The Fallout Series is made-up of a number of games and spin-offs: Fallout (1997), Fallout 2 (1998), and Fallout Tactics: Brotherhood of Steel (2001). The original Fallout games (1 and 2) are both RPGs with a top-down isometric view point and turn-based combat.

Fallout 1 (1997)

Story and setting [Contains spoilers]
from the Fallout Wikipedia entry.

The game is set in a post-apocalyptic world following The Great War, a nuclear war that occurred on October 23, 2077 and lasted less than two hours but caused immense damage and destruction. Before The Great War were the Resource Wars, during which the United Nations disbanded, a plague rendered the United States paranoid, and Canada was annexed.

The game takes place in 2161 in Southern California and begins in Vault 13, the protagonist's home. Vault 13's Water Chip, a computer chip responsible for the water recycling and pumping machinery, has broken. The Vault Overseer tasks the protagonist with finding a replacement. He or she is given a portable device called the "PIPBoy 2000" which keeps track of mapmaking, quest objectives, and various bookkeeping aspects. Armed with the PIPBoy 2000 and meager equipment, the protagonist is sent out into the remains of California to find another Water Chip.

The player initially has 150 days before the Vault's water supply runs out. This time limit can be extended by 70 days if he commissions merchants in the Hub to send water caravans to Vault 13. Upon returning the chip, the Vault Dweller is then tasked with destroying a mutant army that threatens humanity. A mutant known as "The Master" (previously known as Richard Grey) has begun using a pre-war, genetically engineered virus called Forced Evolutionary Virus to convert humanity into a race of "Super Mutants", and bring them together in the Unity, his plan for a perfect world. The player is to kill him and destroy the Military Base housing the supply of FEV, thus halting the invasion before it can start.

If the player does not complete both objective within 500 game days, the mutant army will discover Vault 13 and invade it, bringing an end to the game. This time limit is shortened to 400 days if the player divulged Vault 13's location to the water merchants. A cinematic cut-scene of mutants overrunning the vault is shown if the player fails to stop the mutant army within this time frame, indicating the player has lost the game. If the player agrees to join the mutant army, the same cinematic is shown.

In version 1.1 of the game, the time limit for the mutant attack on Vault 13 is eliminated, allowing players to explore the game world at their leisure.

The player can defeat the Master and destroy the Super Mutants' Military Base in either order. When both threats are eliminated, a cut-scene ensues in which the player automatically returns to Vault 13. There he is told that he has changed too much and his return would negatively influence the citizens of the Vault as a negative role model. Thus he is rewarded with exile into the desert, for, in the Overseer's eyes, the good of the vault. There is an alternate ending (available if the player has the "Bloody Mess" trait, or has accrued significant negative karma throughout the game) in which the Vault Dweller draws a handgun and shoots the Overseer after he is told to go in exile.


  • The character is controlled primarily with the mouse.
  • The world moves in real time until combat begins (combat is turn based).
  • Various NPCs can join you, but you do not control them.
  • Character development is both level based and skill based.
  • Characters can also be customized with traits and perks.
  • Items are accessed through an inventory screen.
  • Players may pick from a number of dialogue choices when responding to NPCs.
  • Killing monsters and completing quests yields XP.

Visit Fallout's Metacritic page to see an overall rating from reviewers (89 out of 100) and users (10.0 out of 10) and read archived reviews.

Fallout 2 (1998) Story and Setting [Contains Spoilers]
from the Fallout 2 Wikipedia entry

At the end of original Fallout, the hero Vault Dweller was exiled by the Vault Overseer for his prolonged exposure to the outside world. Unable to return home, the Vault Dweller with a group of willing companions traveled far north. Eventually they started their own tribal village called Arroyo in what is modern day Oregon. Decades have passed since the original Fallout, and the Vault Dweller has died.

In the time since the Vault Dweller's exile, a new government known as the New California Republic (abbreviated NCR) has begun to unify the southern towns and is spreading to the north. A mysterious new organization known as the Enclave has emerged with the most sophisticated technology in the wastes, even surpassing the Brotherhood of Steel. And a new drug, Jet, has become a cancer on many towns with a nearly 100% addiction rate, forcing many to rely the town of New Reno to keep them supplied.

During 2241, Arroyo suffered the worst drought on record. Faced with the difficulty, the village elders asked the direct descendant of the Vault Dweller, referred to as the Chosen One, to perform the quest of retrieving a Garden of Eden Creation Kit (GECK) for Arroyo. The GECK is a device that can create thriving communities out of the post-apocalyptic wasteland.

The player, assuming the role of the Chosen One, is given nothing more than the Vault Dweller's jumpsuit, a RobCo PIPBoy 2000 hand-held device, a Vault 13 water flask, and some cash to start on his mission.

The player eventually finds Vault 13 (the first place possible to obtain a GECK) devoid of the majority of its former human inhabitants. The Chosen One returns to find his village captured by the remnants of the United States government known as "The Enclave". The player, through variety of means, activates an ancient oil tanker and its autopilot, thus allowing him to reach the Enclave's main base on an offshore oilrig.

It is revealed that the dwellers of Vault 13 were captured as well, to be used as test subjects for FEV (Forced Evolutionary Virus). Vault 13 was supposed to be closed for 200 years as part of an Enclave experiment, this makes them perfect test subjects. The Enclave modified the Forced Evolutionary Virus into an airborne disease, designed to attack any living creatures with mutated DNA. With all genetic impurities removed, the Enclave (who remain protected from radiation) could take over. The player frees both his village (Arroyo) and the Vault 13 dwellers from Enclave control, and destroys the Enclave's oilrig. In the ending, the inhabitants of Vault 13 and Arroyo villagers create a new prosperous community with the help of the GECK.


  • Open-ended gameplay with a world that changes based on your actions.
  • The character is controlled primarily with the mouse.
  • A top-down isometric view.
  • The world moves in real time until you enter combat (combat is turn based).
  • NPCs who join your party accept battle orders such as "fight" and "flee".
  • You can travel via car at certain points.
  • Character development is both level based and skill based.
  • Characters can also be customized with traits and perks.
  • Items are accessed through an inventory screen.
  • Players may pick from a number of dialogue choices when responding to NPCs.
  • Killing monsters and completing quests yields XP.

Visit Fallout 2's Metacritic page to see an overall rating from reviewers (86 out of 100) and users (9.3 out of 10) and read archived reviews.


Who are Bethesda Softworks?

Bethesda Softworks is quite possibly the most successful western game development company around. They are responsible for the critically acclaimed and incredibly popular Elder Scrolls series of games. These games are famous for their first-person RPG gameplay and free-roam world design.

Bethesda Softworks have purchased all Intellectual Property and the Fallout Trademark from Interplay, the original publisher of the Fallout games.

The Elder Scrolls series of games, which forms the nucleus of Bethesda's experience with RPGs, has been both critically acclaimed and commercially successful. The series consists of:

The development team

Confirmed members of the development team for Fallout 3 are as follows:

Todd Howard - Executive Producer
Gavin Carter - Lead Producer
Emil Pagliarulo - Lead Designer
Joel Burgess - Lead Level Designer
Steve Meister - Lead Programmer
Ashley Cheng - Production Director [read his blog]
Brian Chapin - Designer, works under Emil
Matt Grandstaff - Community Manager
Pete Hines - PR/Marketing Guy

Gavin Carter says the team have been working on the game since The Elder Scrolls: Oblivion went gold. That would be March, 2006.

What we know about the story

In one interview, Pete Hines stated that Fallout 3's story would continue on from previous titles in the series. In other interviews, however, he has refused to disclose any information about the story.

What we know about the gameplay

Quotes such as these seem to indicate Fallout 3 will be a first-person, open-ended RPG:

"We're not going to go away from what it is that we do best. We're not going to suddenly do a top-down isometric Baldur's Gate-style game, because that's not what we do well."
-- Pete Hines

"There's no question that what we're interested in making is a role-playing game. In addition, our Elder Scrolls games are open-ended, offer the player lots of options to play the game as they choose... Things like that. I think those qualities are consistent with those in Fallout."
-- Pete Hines

Nothing more specific is known at this point.



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