<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-461852289778155778</id><updated>2009-10-16T03:24:00.366-07:00</updated><title type='text'>Fallout 3 Survival Kit</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://fallout3survivalkit.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/461852289778155778/posts/default'/><link rel='alternate' type='text/html' href='http://fallout3survivalkit.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/461852289778155778/posts/default?start-index=26&amp;max-results=25'/><author><name>Australia</name><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>38</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-461852289778155778.post-1567358179347934700</id><published>2007-05-14T07:02:00.000-07:00</published><updated>2007-06-27T01:06:58.370-07:00</updated><title type='text'>It ended before it had even begun...</title><content type='html'>I've started a new project in place of this one called Gamerpunch. If you've linked to this site, please change the link to &lt;span style="font-weight: bold;"&gt;Gamerpunch&lt;/span&gt; (&lt;a href="http://www.gamerpunch.com"&gt;www.Gamerpunch.com&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;Thanks,&lt;br /&gt;Natasha&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/461852289778155778-1567358179347934700?l=fallout3survivalkit.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fallout3survivalkit.blogspot.com/feeds/1567358179347934700/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=461852289778155778&amp;postID=1567358179347934700' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/461852289778155778/posts/default/1567358179347934700'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/461852289778155778/posts/default/1567358179347934700'/><link rel='alternate' type='text/html' href='http://fallout3survivalkit.blogspot.com/2007/05/it-ended-before-it-had-even-begun.html' title='It ended before it had even begun...'/><author><name>Australia</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13196945753597328447'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-461852289778155778.post-3086698027415442497</id><published>2007-05-06T01:45:00.000-07:00</published><updated>2007-05-06T02:09:39.618-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='site_updates'/><title type='text'>Official site sucks slightly less... but still sucks</title><content type='html'>06.05.07 / Bethesda have updated &lt;a href="http://fallout.bethsoft.com/"&gt;Fallout's official site&lt;/a&gt; with an impressive piece of concept art, some background music, and a cryptic message... TEASER: 30 DAYS. I'm guessing this means that we can expect a teaser trailer in thirty days. In the mean time, I guess we'll all go back to our various arguments and wild speculations.&lt;br /&gt;&lt;br /&gt;I've added the image, titled 'Wasteland' to the &lt;a href="http://fallout3survivalkit.blogspot.com/2007/04/blog-post_24.html"&gt;Concept Art&lt;/a&gt; page.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/461852289778155778-3086698027415442497?l=fallout3survivalkit.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fallout3survivalkit.blogspot.com/feeds/3086698027415442497/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=461852289778155778&amp;postID=3086698027415442497' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/461852289778155778/posts/default/3086698027415442497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/461852289778155778/posts/default/3086698027415442497'/><link rel='alternate' type='text/html' href='http://fallout3survivalkit.blogspot.com/2007/05/official-site-sucks-slightly-less-but.html' title='Official site sucks slightly less... but still sucks'/><author><name>Australia</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13196945753597328447'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-461852289778155778.post-2831005682472029437</id><published>2007-04-29T03:25:00.000-07:00</published><updated>2007-04-29T03:39:50.099-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Bethesda @ E3 - yep</title><content type='html'>29.04.07 / Just confirmed: Bethesda will be at this July's E3 summit. We can assume this will be for F3, as they don't have any other projects in development. Here's to hoping, anyway.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Source:&lt;/span&gt; GameDaily.biz, "&lt;a href="http://biz.gamedaily.com/industry/feature/?id=15890"&gt;&lt;span class="gy18"&gt;E3 Exhibitor List Narrowed Down to Just 32&lt;/span&gt;&lt;/a&gt;".&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/461852289778155778-2831005682472029437?l=fallout3survivalkit.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fallout3survivalkit.blogspot.com/feeds/2831005682472029437/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=461852289778155778&amp;postID=2831005682472029437' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/461852289778155778/posts/default/2831005682472029437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/461852289778155778/posts/default/2831005682472029437'/><link rel='alternate' type='text/html' href='http://fallout3survivalkit.blogspot.com/2007/04/bethesda-e3-yep.html' title='Bethesda @ E3 - yep'/><author><name>Australia</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13196945753597328447'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-461852289778155778.post-5796446326284284838</id><published>2007-04-29T01:23:00.001-07:00</published><updated>2007-04-29T03:30:27.554-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='articles'/><title type='text'>Some thoughts on Bethesda and dialogue</title><content type='html'>29.04.07 / As some of you are aware, I'm certainly not hostile towards Bethesda Game Studios. I began this website trusting that any version of &lt;span style="font-style: italic;"&gt;Fallout&lt;/span&gt; they created would be a good one. I'm more than willing to look at the development team critically, however, and analyze areas where Bethesda is going to have to improve if they're to deliver an experience commensurate with gamers' expectations of what a Fallout game should be.&lt;br /&gt;&lt;br /&gt;I've been writing several quest guides for the &lt;span style="font-style: italic;"&gt;Shivering Isles&lt;/span&gt; expansion pack for &lt;span style="font-style: italic;"&gt;Oblivion&lt;/span&gt; and transcribing certain key dialogues. When you have a conversation in front of you, it's easy to see the weaknesses present in &lt;span style="font-style: italic;"&gt;Oblivion's&lt;/span&gt; dialogue. Here's an example:&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;blockquote&gt;&lt;span style="font-weight: bold;"&gt;Sheogorath:&lt;/span&gt; “Now, to the reason for your being here, and the likely cause of your death.”&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-weight: bold;"&gt;Player Character:&lt;/span&gt; “What do you mean?”&lt;br /&gt;&lt;o:p&gt;&lt;span style="font-weight: bold;"&gt;S:&lt;/span&gt; &lt;/o:p&gt;“You’ll be stopping the Greymarch. Altering the course of events, breaking the cycle. A fly in the ointment, a new cause for a different effect. We’re going to change things. No! Things will be different this time around . You’ll be my champion. You’ll grow powerful. You’ll grow to be… Me! A new prince of Madness. A new Sheogorath. Or you’ll die trying.”&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;PC:&lt;/span&gt; "How can I become a Daedric Prince?"&lt;br /&gt;                   &lt;o:p&gt;&lt;span style="font-weight: bold;"&gt;S:&lt;/span&gt; &lt;/o:p&gt;“... A fair question. You won’t, really. At least I don’t think so. But you’ll have power. My power. Try not to lose it, it’s a pain to replace. For all intents and purposes, you’ll be a me. A me to fight the him. Because I won’t be around. It’s simple really, if you don’t think about it.”&lt;br /&gt;&lt;o:p&gt;&lt;span style="font-weight: bold;"&gt;PC:&lt;/span&gt; "&lt;/o:p&gt;Where will you be?”&lt;br /&gt;&lt;o:p&gt;&lt;span style="font-weight: bold;"&gt;S:&lt;/span&gt; &lt;/o:p&gt;“Not here. Didn’t I say that? I’m never here when Juggalag walks. It’s one of the rules. I’ve told you too much for now. Listen to me prattle on. I can see your mortal brain straining. We’ll talk more later.”&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-weight: bold;"&gt;PC: &lt;/span&gt;“What’s next?”&lt;br /&gt;&lt;o:p&gt;&lt;span style="font-weight: bold;"&gt;S:&lt;/span&gt; "&lt;/o:p&gt;Now... You’ve seen the Great torch that burns brightly over New Sheoth. No? Because it doesn’t! But it should!”&lt;/blockquote&gt;The player character, like Neo in the &lt;span style="font-style: italic;"&gt;Matrix&lt;/span&gt; series of films, is relegated to the role of prompter for the NPC's dialogue. In &lt;span style="font-style: italic;"&gt;Oblivion&lt;/span&gt;, dialogue is simply a way of making quest-related information entertaining. Very occasionally your character will be given several choices of how to respond, but these choices are simplistic: you might have one mean response, one nice response, and one indifferent response. Dialogue is never included for the sake of character development, and you are never given the chance to portray your character's personality - beyond 'my character is mean' or 'my character is not mean'. &lt;span style="font-style: italic;"&gt;Oblivion&lt;/span&gt; has many other strengths, and this dialogue system works for what it is intended to do: convey information. But it works to that end alone.&lt;br /&gt;&lt;br /&gt;Fallout 3, however, will join a series where character development and personality roleplay stand at among the key features that garnered it a cult following. The dialogue system present in Oblivion will not cut it. I am not trying to argue that Bethesda cannot create a complex and nuanced dialogue system for F3, but it's clear this is not something they have experience with.&lt;br /&gt;&lt;br /&gt;So, what's clear is that the development team are going to have to flex some creative muscles if they want to match the depth of dialogue in Fallout 1 and 2. Or, hire some new writers who've worked on games which utilize similar systems.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/461852289778155778-5796446326284284838?l=fallout3survivalkit.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fallout3survivalkit.blogspot.com/feeds/5796446326284284838/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=461852289778155778&amp;postID=5796446326284284838' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/461852289778155778/posts/default/5796446326284284838'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/461852289778155778/posts/default/5796446326284284838'/><link rel='alternate' type='text/html' href='http://fallout3survivalkit.blogspot.com/2007/04/some-thoughts-on-bethesda-and-dialogue_29.html' title='Some thoughts on Bethesda and dialogue'/><author><name>Australia</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13196945753597328447'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-461852289778155778.post-7775315618810998730</id><published>2007-04-26T03:03:00.000-07:00</published><updated>2007-04-29T01:15:32.571-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='site_updates'/><title type='text'>We Know... A Little More</title><content type='html'>26.04.07 / I've added a significant chunk of information to the &lt;span style="font-weight: bold;"&gt;What We Know&lt;/span&gt; section of the site, with information on the &lt;span style="font-style: italic;"&gt;Fallout&lt;/span&gt; series, Bethesda, their previous games, and what we know about &lt;span style="font-style: italic;"&gt;Fallout 3's&lt;/span&gt; gameplay and story. Clicking the links below will take you to the information:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;&lt;a href="http://fallout3survivalkit.blogspot.com/2007/04/what-we-know.html#previousfallouttitles"&gt;Previous Fallout Titles&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://fallout3survivalkit.blogspot.com/2007/04/what-we-know.html#fallout1"&gt;Fallout 1&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://fallout3survivalkit.blogspot.com/2007/04/what-we-know.html#f1storyandsetting"&gt;Story and Setting&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://fallout3survivalkit.blogspot.com/2007/04/what-we-know.html#f1graphics"&gt;Graphics&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://fallout3survivalkit.blogspot.com/2007/04/what-we-know.html#f1gameplay"&gt;Gameplay&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://fallout3survivalkit.blogspot.com/2007/04/what-we-know.html#f1reviews"&gt;Reviews&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://fallout3survivalkit.blogspot.com/2007/04/what-we-know.html#fallout2"&gt;Fallout 2&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://fallout3survivalkit.blogspot.com/2007/04/what-we-know.html#f2storyandsetting"&gt;Story and Setting&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://fallout3survivalkit.blogspot.com/2007/04/what-we-know.html#f2graphics"&gt;Graphics&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://fallout3survivalkit.blogspot.com/2007/04/what-we-know.html#f2gameplay"&gt;Gameplay&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://fallout3survivalkit.blogspot.com/2007/04/what-we-know.html#f2reviews"&gt;Reviews&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;&lt;a href="http://fallout3survivalkit.blogspot.com/2007/04/what-we-know.html#fallout3"&gt;Fallout 3&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://fallout3survivalkit.blogspot.com/2007/04/what-we-know.html#whoarebethesdasoftworks"&gt;Who are Bethesda Softworks?&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://fallout3survivalkit.blogspot.com/2007/04/what-we-know.html#thedevelopmentteam"&gt;The development team&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://fallout3survivalkit.blogspot.com/2007/04/what-we-know.html#whatweknowaboutthestory"&gt;What we know about the story&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://fallout3survivalkit.blogspot.com/2007/04/what-we-know.html#whatweknowaboutgameplay"&gt;What we know about gameplay&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Update:&lt;/span&gt; Added two Spanish Fallout sites to the &lt;a href="http://fallout3survivalkit.blogspot.com/2007/04/links.html"&gt;Links&lt;/a&gt; section. Thanks go to Jonigigolo for letting me know about these sites.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/461852289778155778-7775315618810998730?l=fallout3survivalkit.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fallout3survivalkit.blogspot.com/feeds/7775315618810998730/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=461852289778155778&amp;postID=7775315618810998730' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/461852289778155778/posts/default/7775315618810998730'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/461852289778155778/posts/default/7775315618810998730'/><link rel='alternate' type='text/html' href='http://fallout3survivalkit.blogspot.com/2007/04/we-know-little-more.html' title='We Know... A Little More'/><author><name>Australia</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13196945753597328447'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-461852289778155778.post-2870486887328791730</id><published>2007-04-24T20:08:00.000-07:00</published><updated>2007-04-29T01:14:44.963-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='site_updates'/><title type='text'>Grand Opening</title><content type='html'>42.04.07 / Well, not so grand, but the site is no longer under construction. There's not much material to work with at the moment - Bethesda has been incredibly tight-lipped about what &lt;span style="font-style: italic;"&gt;Fallout 3&lt;/span&gt; will look and feel like. Pete Hines, who does a lot of the publicity for Bethesda's titles, says it's because the developers prefer to show rather than tell. Until we reach the point where Bethesda has something to show, this site will function as a hub for confirmed facts, rumors, any images which slip through the cracks, and a source of up-to-the-minute news collated from around the web.&lt;br /&gt;&lt;br /&gt;Now, a little about me. On the net I'm known as &lt;span style="font-style: italic;"&gt;Le Driver&lt;/span&gt;, and I run my fan-sites under that handle. I'm also webmaster of &lt;a href="http://www.elderscrolls.blogspot.com/"&gt;The Elder Scrolls Traveler&lt;/a&gt;, a weekly eZine dedicated to &lt;span style="font-style: italic;"&gt;The Elder Scrolls&lt;/span&gt; series of games, which Bethesda is most famous for. I have a number of years experience maintaining websites, a love of RPGs, and a general fondness for the games created by Bethesda Game Studios. I'm hoping all this makes me relatively qualified to run the Survival Kit.&lt;br /&gt;&lt;br /&gt;If you have your own site I would be more than happy to swap buttons or links with you. A new site always struggles to find its feet and link exchanges do help. &lt;a href="mailto:ledriver@gmail.com"&gt;Drop me a line&lt;/a&gt; if you're interested.&lt;br /&gt;&lt;br /&gt;In the mean time, see you on the &lt;a href="http://www.bethsoft.com/bgsforums/"&gt;forums&lt;/a&gt;!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/461852289778155778-2870486887328791730?l=fallout3survivalkit.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fallout3survivalkit.blogspot.com/feeds/2870486887328791730/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=461852289778155778&amp;postID=2870486887328791730' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/461852289778155778/posts/default/2870486887328791730'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/461852289778155778/posts/default/2870486887328791730'/><link rel='alternate' type='text/html' href='http://fallout3survivalkit.blogspot.com/2007/04/grand-opening.html' title='Grand Opening'/><author><name>Australia</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13196945753597328447'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-461852289778155778.post-8940320508677916480</id><published>2007-04-24T18:13:00.007-07:00</published><updated>2007-04-24T18:13:31.373-07:00</updated><title type='text'></title><content type='html'>&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/461852289778155778-8940320508677916480?l=fallout3survivalkit.blogspot.com'/&gt;&lt;/div&gt;</content><link 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type='application/atom+xml' href='http://www.blogger.com/feeds/461852289778155778/posts/default/6424557002544473169'/><link rel='alternate' type='text/html' href='http://fallout3survivalkit.blogspot.com/2007/04/blog-post_4128.html' title=''/><author><name>Australia</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='13196945753597328447'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-461852289778155778.post-7665601108537060557</id><published>2007-04-24T18:11:00.007-07:00</published><updated>2007-04-24T18:11:27.436-07:00</updated><title type='text'></title><content type='html'>&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/461852289778155778-7665601108537060557?l=fallout3survivalkit.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' 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